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Backgammon Dictionary
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| ABT: | The American Backgammon Tour, a yearly master-point competition of participants in large U.S. tournaments | | Accept a Double: | Agree to play a game at twice the previous stakes after a double has been offered | | Ace: | A rolled die showing a single pip | | Ace-Point: | Alternate name for the one-point | | Ace-Point Game: | In the latter part of a game in which a player is anchored on the opponents one-point trying to get a hit as the opponent brings his stones home | | Acey-Deucy: | 1 and 2 on the two dice. It is also a variant of backgammon in which the roll of 1 and 2 gives the player extra turns | | Action Play: | A strategy designed to start an exchange of hits, used when the opponent has escaped his runners | | Action Position: | a position in which one player doubles based upon his immediate blot hitting chances | | Active Builder: | a stone which is set up to make another point | | Advanced Anchor: | An anchor on the opponents five-point, four-point, or possibly three-point. A made point on the opponents five-point, four-point, or bar-point | | Ahead in the Count: | Having a lower pip count than your opponent | | Ahead in the Race: | Having a lower pip count than your opponent | | Air Ball: | An unexpectedly poor roll | | Anchor: | a point occupied by two or more of your stones in the opponents home board | | Anti-Joker: | A very bad roll. The opposite of a joker | | Around the Corner: | a move from the opponents outer board to the players outer board | | Attacking Game: | a Blitz | | Automatic Doubles: | An optional rule. If both players cast the same number on the first roll of a game, the stakes are doubled. The doubling cube is turned to 2 and stays in the middle. Players usually agree to limit the number of doubles>automatic doubles to one per game | | Awkward Number: | a dice roll which forces a player to leave a shot or break a valuable point |
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