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Welcome to our complete backgammon dictionary. Here, you can find clear explanations on every term used in the backgammon game. In order to use the backgammon directory, all you have to do is click on the first letter of the backgammon term you are looking for and find its definition.
Backgammon Dictionary
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Candlesticks:A position in which a players stones are piled high on a few points. Cash a Game - To offer a double which you believe will be refused so you can collect the current value of the cube; claim a game
Cast:To throw a pair of dice
Catchers:stones which have been purposely spread out to maximize the chance of hitting an opposing stone if it tries to escape
Centered Cube:The position of the doubling cube before either player has doubled. A centered doubling cube is placed halfway between the players at the start of each game with the number 64 facing up
Chase:To play dangerously, especially in offering or accepting doubles, to try to recover losses
Cinque-Point:The French term for the five-point
Claim a Game:To offer a double which you believe will be refused so that you can collect the current value of the cube; cash a game
Clean Play:a move completed legally
Clear a Point:To move all the stones off of a point
Clearfrom the Rear:The best general strategy to use when bearing in or bearing off against opposition. You try to clear off your highest point first and avoid creating gaps
Close a Point:Make a point or an anchor. That means placing two or more of your stones on a point
Close Out:To close all six of your home board points while the opponent has one or more stones on the bar. The opponent is then prevented from moving on any dice throw until one of the closed points is opened
Closed Board:A players home board when all six points are blocked
Closed Point:a point containing two or more stones; a block or an anchor
Cock Shot:Entering from the bar with a roll of 6-2, then hitting a blot on the eight-point when the only open point is the two-point
Cocked Dice:Dice which do not both land flat on the surface of the half of the board to the players right when cast. The dice must be thrown over
Combination Shot:An opportunity to hit an opposing blot that requires using the numbers on both dice taken together; also called an indirect shot
Come In:Enter from the bar
Comeback Shot:An opportunity to hit an opponents blot immediately after being hit yourself
Comfort Station:Mid-point
Committed Position:a position from which there is only one reasonable game plan for winning
Communicate:To keep stones within six pips of one another for mutual support, so they can be covered with only one of the dice.
Compact Position:a position with several made points close to one another and few gaps
Connected Position:a position in which all fifteen of a players stones are located within a short distance of each other. A position which is well-connected will tend to stay well-connected
Connectivity:The degree to which all of a players stones work together as a unified army without large gaps between them. Connected stones defend each other and are easily made into points
Consolation Division:Consolation flight
Consolation Flight:A event for players eliminated early in the main flight of an elimination tournament; sometimes called a sympathy flight
Consolidate:To reduce the number of blots a player has, usually in preparation for doubling
Contact Position:A game where the opposing forces have not moved past each other and where it is still possible for one player to hit or block the other. The opposite of a pure race
Contain a stone:To prevent an opposing stone from escaping to its own side of the board by blocking it or hitting it and sending it back
Correspondence Games:Games played by e-mail
Count the Position:To figure out the players pip counts to find out who is ahead in the race and by how much
Counter:Stone, checker or man
Counterplay:Possibilities for retaliation, switching from a defensive posture to an offensive posture
Coup Classique:A win from the seemingly hopeless position where your opponent has borne off twelve stones and has just three stones remaining on his two-point. You bravely maintain contact with a single stone on his one-point, risking a backgammon and have your other fourteen stones where they can contain his stones if you are able to hit one or two of them. Winning a coup classique is especially satisfying for you will make your opponent crazy!
Cover a Blot:To add a second stone to a blot, thereby making the point
Cramped:Having little or no mobility
Crawford Game:The very next game in a match when one of the players comes to within one point of winning. The rules of match play say that the doubling cube may not be used during the Crawford game
Crossover:The movement of a stone from one quadrant of the board to an adjacent quadrant
Crossover Count:The total number of crossovers needed to get all your stones home and then borne off
Crunch:The forced uncovering of desirable points due to the lack of mobility; in particular, the case where you are forced to bury stones deep within your home board where they cant attack
Crunched Position:a position which has collapsed due to a crunch
Crunching Position:a priming game in which one side is about to collapse, but has not done so yet
Cube:The doubling cube
Cube Action:All possible cube decisions within a particular position
Cube Ownership:Which player has the right to make the next double. At the beginning both own it
Cup:The dice cup
 

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