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Backgammon Dictionary
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| Table: | An entire backgammon board or one of the four quadrants of the backgammon board | | Tables: | The English name for the Roman game Tabula | | Take: | To accept a double | | Take Off: | Bear off | | Take Up: | Hit a blot | | Tempo Move: | a hit designed to frustrate the opponents plans by depriving him of half a roll when he threatens to hit a blot, to make an important point or needs to consolidate a disorganized position | | Tempt: | To intentionally place a blot in a position where it can be hit with the idea of enticing the opponent to give up a strategic point | | Throw: | To shake a pair of dice in a dice cup and release them onto a backgammon board; to cast | | Throw Off: | Bear off | | Too Good: | a position which you should not double, even though your opponent will drop, because your may gain more by playing on for a gammon | | Too Many Points: | An inflexible position with too many made points and few spare stones | | Touch Down: | To temporarily land on an intermediate open point after playing one of two numbers with the same stone | | Tournament: | A formal competition among multiple entrants in which a winner is decided | | Trailer: | The player who is behind in a match or behind in the race | | Trey-Point: | Alternate name for the three-point | | Trictrac: | The French name for backgammon | | Trois-Point: | French term name for the three-point | | Turn the Corner: | Move from the opponents outer board to your own outer board | | Turn the Crank: | To offer a double | | Turn the Cube: | To offer a double | | Twist the Cube: | To offer a double |
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